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Hints |
What the heck are you doing? Find some answers here, in no particular order.
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Weird Physics |
There are a couple of things that just aren't normal about the way the rovers
react to their environment.
1. Wheeled vehicles speed up when turning. This means that a
wheeled racer makes better time wiggling back and forth than going in a
straight line. Check out the bEEtle from the
Hallway race as an example.
2. When rovers bounce against each other or a wall, they get offset
from where they were before. In races, this can be used to speed a rover by
bouncing along the wall. The current winner of the Drag
Race can demonstrate this.
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Screen Capture |
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After you log in, type the following words in the edit field at the bottom of
the screen (without the quotes): 'bind q screenshot' and then hit Enter. You
can then hit the letter q from either the console or the arena to generate a
screenshot. The file will be placed in your base mindrover directory and be
in the form of 'screenshotxx.tga' where xx is the screenshot number. I think
you can use any letter you want if you don't like q.
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Thanks to Sean in the CogniToy forums for the
tip.
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Camera Angle |
Shift-0 during an event lets you move the camera around with the mouse. (Mouse
buttons zoom in and out.)
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Copy a Rover |
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Clear the opponent slot for a competition. Drag a vehicle into the Team 1 slot.
Then drag the same rover from the upper bar to the Team 2 slot. When you
complete the second drag, the vehicle automatically gets a new name, and both
vehicles will be saved when you hit GO.
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Thanks to Kent in the CogniToy forums for
spelling it out.
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I'm told that right now this method is not entirely reliable. For safest
rover copying, use your operating system. Remember that renaming a .vmf file
at the system level is a no-no - you should copy the one that you want to keep
to a safe place, then rename it inside the game.
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Thanks to TBauer for the tip.
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Number Entry |
There are three levels of resolution available for slider controls (numbers or
angles):
1 - drag the slider by clicking on it and holding the left mouse
button down. This is the coarse setting.
2 - click the left mouse button just to the left or right of the of
the slider (on the bar or circle). This gives you increments of 5 or 1
depending on the property.
3 - click the right mouse button just to the left or right of the
slider to get the finest adjustment, 1 or .1 depending on the property.
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Thanks to Kim in the CogniToy forums for
spelling it out.
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Startup |
"Every component that has state should send out an event at startup that
tells its current state." -Kent Quirk
This means that when you're designing your Hot Potato rover, and you want
to know whether you're starting with the loot or not, you can count on your
LootCarrier to send out an OnEvent right at the start.
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Thanks to Kent and the Mad Hatter in the CogniToy forums.
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Music |
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Once the game has started you can take out the MindRover CD and put another
audio CD in.
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Thanks to Kim in the CogniToy forums.
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Shoot Sideways |
You can rotate components while placing them by holding down the right mouse
button. Use this for things like aiming your rockets sideways.
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