Design Details

Detailed descriptions of Rover designs Submited by the Maker.

Rock_Dragon_Mk3 from Corvos
AM Galaxy 94 from Grond, winner of the first Cognitoy King of the Galaxy competition

Nobody was finding the tutorials through the partslist so I added them in here, as well.

Tutorials

Hope you find these detailed tutorials helpful.

Rotating Radar

Beowulf's famous Rotating Radar in just six wires.

Randomizer

A close look at the Randomizer, showing you how to get the chances you want applied to the action you're looking for.

The bEEtle

A step-by-step look at the creation of Sord's bEEtle rover, former champion of the Hallway race. This one has lots of pictures - if your connection is slow, you'll have to wait a bit.

Bearing Sensor

Not so much a tutorial. More a step-by-step look at the bearing sensor ICE code.

Hints What the heck are you doing? Find some answers here, in no particular order.
Weird Physics
There are a couple of things that just aren't normal about the way the rovers react to their environment.
1. Wheeled vehicles speed up when turning. This means that a wheeled racer makes better time wiggling back and forth than going in a straight line. Check out the bEEtle from the Hallway race as an example.
2. When rovers bounce against each other or a wall, they get offset from where they were before. In races, this can be used to speed a rover by bouncing along the wall. The current winner of the Drag Race can demonstrate this.
Screen Capture
After you log in, type the following words in the edit field at the bottom of the screen (without the quotes): 'bind q screenshot' and then hit Enter. You can then hit the letter q from either the console or the arena to generate a screenshot. The file will be placed in your base mindrover directory and be in the form of 'screenshotxx.tga' where xx is the screenshot number. I think you can use any letter you want if you don't like q.

Thanks to Sean in the CogniToy forums for the tip.

Camera Angle Shift-0 during an event lets you move the camera around with the mouse. (Mouse buttons zoom in and out.)
Copy a Rover
Clear the opponent slot for a competition. Drag a vehicle into the Team 1 slot. Then drag the same rover from the upper bar to the Team 2 slot. When you complete the second drag, the vehicle automatically gets a new name, and both vehicles will be saved when you hit GO.
Thanks to Kent in the CogniToy forums for spelling it out.
I'm told that right now this method is not entirely reliable. For safest rover copying, use your operating system. Remember that renaming a .vmf file at the system level is a no-no - you should copy the one that you want to keep to a safe place, then rename it inside the game.
Thanks to TBauer for the tip.
Number Entry
There are three levels of resolution available for slider controls (numbers or angles):
1 - drag the slider by clicking on it and holding the left mouse button down. This is the coarse setting.
2 - click the left mouse button just to the left or right of the of the slider (on the bar or circle). This gives you increments of 5 or 1 depending on the property.
3 - click the right mouse button just to the left or right of the slider to get the finest adjustment, 1 or .1 depending on the property.
Thanks to Kim in the CogniToy forums for spelling it out.
Startup
"Every component that has state should send out an event at startup that tells its current state." -Kent Quirk
This means that when you're designing your Hot Potato rover, and you want to know whether you're starting with the loot or not, you can count on your LootCarrier to send out an OnEvent right at the start.
Thanks to Kent and the Mad Hatter in the CogniToy forums.
Music
Once the game has started you can take out the MindRover CD and put another audio CD in.
Thanks to Kim in the CogniToy forums.
Shoot Sideways You can rotate components while placing them by holding down the right mouse button. Use this for things like aiming your rockets sideways.

This page includes information taken from the Cognitoy forums, by various authors.

MindRover TM , MindRover: The Europa Project TM , and Cognitoy TM are trademarks of CogniToy, LLC, 1999.